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YouTube - adidas Originals - Star Wars™ Cantina 2010
HyperBored |
How many ADHD brothers does it take to write a blog? |
I was 17 when this movie came out, Jeremy was 15 and being big fans of the cartoon we were a little excited for the movie (although I was too cool to admit I cared very much). The best thing of course was that our little brother TJ, aged 7 now had a new nickname: TJ Mutant Ninja Turtle. A name he still wears proudly to this day.
This would be the ultimate monster mashup battle royal. io9 is reporting that the Syfy network (formally the SciFi network) will be doing a Sharktopus monster movie
There are several Vampirate fan movies on YouTube (that are only slightly less good than most Syfy movies). httpv://www.youtube.com/watch?v=QVP4IyBy2uQ There are even a series of Youth Fiction Vampirate books out. (But do they have Sharktopus? [is Sharktopus already plural?]) Now we just need James Cameron to make a Vampirate vs Sharktopus movie and I will die a happy man. Top image by Matt Leach via i09.It seems like this site is about 10 years too late but better late than never? Anyone respectable Gen Xer will tell you that video games don't cause violence, anger causes violence. My POV is that if you are inclined to violence video games will fuel that.
97% of 12-17 year olds in the US played video games in 2008, thus fueling an $11.7 billion video game industry. In 2008, 10 of the top 20 best-selling video games in the US contained violence.ProCon is a non-profit dedicated to "promoting critical thinking" and has recently started a new website Video Games - ProCon to look at whether violent video games cause youth violence. Because of that you won't find one main Pro or Con but a view of both sides. Did You Know?
* Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. * The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. * In 2008, 298.2 million video games were sold in the US, totaling $11.7 billion in revenue. Six of the top ten best-selling video games included violence, with four of the games carrying a "Mature" rating recommended for persons aged 17 and older.via PR Newswire
TED Talks sorted by discipline.